![]() In my original input lag tests featured in this thread on the Blur Busters Forums, I measured middle screen (crosshair-level) reactions at a single refresh rate (144Hz), and found that both V-SYNC OFF and G-SYNC, at the same framerate within the refresh rate, delivered frames to the middle of the screen at virtually the same time. ![]() It has become the standard among testers since, and is used by a variety of sources across the web. The input lag testing method used in this article was pioneered by Blur Buster’s Mark Rejhon, and originally featured in his 2014 Preview of NVIDIA G-SYNC, Part #2 (Input Lag) article. Overwatch w/lowest settings, “Reduced Buffering” enabledĬounter-Strike: Global Offensive w/lowest settings, “Multicore Rendering” disabled I7-4770k w/Hyper-Threading enabled (8 cores, unparked: 4 physical/4 virtual)ĮVGA GTX 1080 FTW GAMING ACX 3.0 w/8GB VRAM & 1975MHz Boost Clockġ6GB G.SKILL Sniper DDR3 MHz (dual-channel: 9-10-9-28, 2T)ĥTB Western Digital Black 7200 RPM w/128 MB cache Razer Deathadder Chroma modified w/external LEDĭefault settings (“Prefer maximum performance” enabled) Preview of NVIDIA G-SYNC, Part #2 (Input Lag)Ĭasio Exilim EX-ZR200 w/1000 FPS 224圆4px video captureĪcer Predator XB252Q 240Hz w/G-SYNC (1920×1080).Preview of NVIDIA G-SYNC, Part #1 (Fluidity).14 - G-SYNC 101: Optimal G-SYNC Settings & Conclusion.13 - G-SYNC 101: Hidden Benefits of High Refresh Rate G-SYNC.12 - G-SYNC 101: External FPS Limiter HOWTO.10 - G-SYNC 101: G-SYNC Fullscreen vs. ![]() ![]()
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